The achievement is located in the hallway of paintings, connected from the Painting Department to the Principal's Office. you should hear The mannequin move again, walk back for it until you reach the potted plants, you should be THOROUGHLY SPOOKED Continue forward and it should move again, interact with it again and walk past the last stationary mannequin. The mannequin from the beginning of the room will move, interact with it. Hint: you heard it and saw it move, go back for it Interact with the door and walk past the first black statue, (you should see the brown clay statue open the door), walk back and interact with the door and walk away.įailure's sculpting department to Charle's Fashion department Interact with the brown clay statue, walk next to the last black clay statue and it should break it, walk back to first black clay statue and you should see a door (that magically appeared). Hint: there's something fishy about the brown sculpture Myra's piano department to Failure's sculpting department. The achievement is located in the hallway connecting from It'll grow arms and start moving, trying to attack you. Interact with the clock at the back of the class and walk away. Somethings not right about the environment. The achievement is located in the computer room you first wake up in. Memory based puzzle, you could also just keep retrying the puzzle as there is no penalty when failing. Hint: look at mannequins with drawings in front of their body This puzzle requires you to enter specific doors to progress, you will know that you are progressing when more doors appear. It is to be noted that you can solve this puzzle by interacting with the four potted plants ONCE at ANY COMBINATION(by going 2,3,1,4 or 4,3,1,2 or at any permutation/unqiue set) This puzzle can trip you up, the easiest way you can solve this is by going in this order. It's also possible to solve the puzzle by complete accident because of how easy it is. To solve this puzzle, you need to interact and light up all the potted plants in an order, the trick is that interacting with one plant also affects the surrounding plants. *hint: the head next to the (un)locked door does not count* This Puzzle requires you to find a combination order, the numbers are scattered around the Main Sculpting Department, it might be a tricky to remember but it's fairly easy. Hint: it's possible to softlock yourself from even leaving or re-entering the room, so I suggest saving here. (if you have soft locked yourself, don't worry, just re-enter the room.) This is a fairly easy puzzle if you are paying attention, but (if you are like me and) you like bashing your head against the wall, you can just trial and error or save scum it. To solve this puzzle, you need to push the pieces in a way where you won't get stuck. Hint: you can interact with the pianos before(and after) interacting with the gatekeeper piano, you can try as many times you want (or you can just spam it lol) To solve this puzzle, you need to interact with the pianos in a specific order that corresponds to the notes. In the last three endings but I don't care. Technically, this counts as an achievement that has to be specifically done This achievement is unlocked by running away from Hana at the end. Surviving the exhibition hall and getting past the obstacles. This achievement is unlocked by completing the fourth chapter, Surviving "Charles Worth" the boss of the fashion department. This achievement is unlocked by completing the third chapter, Surviving "Failure", the boss of the sculpting department. This achievement is unlocked by completing the second chapter, Surviving "Myra Hess" the boss of the piano department. This achievement is unlocked by completing the first chapter, Progression Achievements can be done normally on any route*, achievements that really don't need much of a guide or explanation on how to activate them.
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